The Implementation of Augmented Reality Based on Vuforia and Unity for Interactive Learning in Introducing Ragam Randang Objects

Authors

  • Zulfadli Zulfadli Universitas Bung Hatta, Indonesia
  • Budi Sunaryo Universitas Bung Hatta, Indonesia
  • Reihan Hanafi Wiyanatra Universitas Bung Hatta, Indonesia
  • Randi Proska Sandra State University of Padang, Indonesia

DOI:

https://doi.org/10.25077/aijaset.v3i2.84

Abstract

Augmented Reality (AR) is a technology that combines objects from the real world and virtual or virtual objects with real-time or direct conditions. The merging of real and virtual objects occurs because of the right technological support while the interactions that are carried out can occur using certain devices. AR is a variation of Virtual Environments (VE), better known as Virtual Reality (VR). This VR technology allows users to fully immerse themselves in a virtual environment. While Augmented Reality technology is developing very fast, many applications in Indonesia use AR technology. This study uses the waterfall system development method, where the research flow will follow the phases of the waterfall. This application is built using Unity and Vuforia. The purpose of this research is an interactive application to make it easier for students and museum visitors to understand augmented reality through mobile devices. So that museum visitors and students can see objects containing information interactively

Author Biographies

Zulfadli Zulfadli, Universitas Bung Hatta, Indonesia

Faculty of Industrial Technology, Universitas Bung Hatta

Budi Sunaryo, Universitas Bung Hatta, Indonesia

Faculty of Industrial Technology, Universitas Bung Hatta, Indonesia

Reihan Hanafi Wiyanatra, Universitas Bung Hatta, Indonesia

Faculty of Industrial Technology, Universitas Bung Hatta

Randi Proska Sandra, State University of Padang, Indonesia

Faculty of informatic engineering, State University of Padang

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Published

2023-10-04

How to Cite

Zulfadli, Z., Sunaryo, B., Wiyanatra, R. H., & Sandra, R. P. (2023). The Implementation of Augmented Reality Based on Vuforia and Unity for Interactive Learning in Introducing Ragam Randang Objects. Andalasian International Journal of Applied Science, Engineering and Technology, 3(2), 125-132. https://doi.org/10.25077/aijaset.v3i2.84

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Section

Articles